Title
Integrating And Delivering Sound Using Motion Capture And Multi-Tiered Speaker Placement
Keywords
3D Sound; Immersive Simulation; Motion Capture; Sound Design; XACT
Abstract
Creating effective and compelling soundscapes for simulations is a challenging process that requires non-traditional tools and techniques outside the scope of standard production methods. In an immersive simulation, sound is at least as important as graphics; auditory cues can be heard from behind walls, around corners, and out of the line of sight. This paper describes a novel approach to interactive 3D sound design utilizing vision-based motion capture and multi-tiered, configurable loudspeaker delivery. © 2009 Springer Berlin Heidelberg.
Publication Date
12-1-2009
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
5622 LNCS
Number of Pages
179-185
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-642-02771-0_21
Copyright Status
Unknown
Socpus ID
76649084228 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/76649084228
STARS Citation
Hughes, Darin E., "Integrating And Delivering Sound Using Motion Capture And Multi-Tiered Speaker Placement" (2009). Scopus Export 2000s. 11448.
https://stars.library.ucf.edu/scopus2000/11448