Title

Integrating And Delivering Sound Using Motion Capture And Multi-Tiered Speaker Placement

Keywords

3D Sound; Immersive Simulation; Motion Capture; Sound Design; XACT

Abstract

Creating effective and compelling soundscapes for simulations is a challenging process that requires non-traditional tools and techniques outside the scope of standard production methods. In an immersive simulation, sound is at least as important as graphics; auditory cues can be heard from behind walls, around corners, and out of the line of sight. This paper describes a novel approach to interactive 3D sound design utilizing vision-based motion capture and multi-tiered, configurable loudspeaker delivery. © 2009 Springer Berlin Heidelberg.

Publication Date

12-1-2009

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

5622 LNCS

Number of Pages

179-185

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-642-02771-0_21

Socpus ID

76649084228 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/76649084228

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