Title

Poster: Realdance: An Exploration Of 3D Spatial Interfaces For Dancing Games

Keywords

I.6.3 [Computing Methodologies]: Methodologies and Techniques-Interaction Techniques; K.8 [Computing Milieux]: Personal Computing-Games

Abstract

We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full-body motion. Our range of detectablemovements includes stationary poses, punches, kicks, claps and stomps, which are scored in the context of the dance routine. We describe our initial experiments in interface design, gesture evaluation and scoring, and user experience, which reveals interesting new areas for 3D spatial interaction research related to creatingan 'ideal' dance game ©2009 IEEE.

Publication Date

9-28-2009

Publication Title

3DUI - IEEE Symposium on 3D User Interfaces 2009 - Proceedings

Number of Pages

141-142

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/3DUI.2009.4811226

Socpus ID

70349323513 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/70349323513

This document is currently not available here.

Share

COinS