Title
Poster: Realdance: An Exploration Of 3D Spatial Interfaces For Dancing Games
Keywords
I.6.3 [Computing Methodologies]: Methodologies and Techniques-Interaction Techniques; K.8 [Computing Milieux]: Personal Computing-Games
Abstract
We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full-body motion. Our range of detectablemovements includes stationary poses, punches, kicks, claps and stomps, which are scored in the context of the dance routine. We describe our initial experiments in interface design, gesture evaluation and scoring, and user experience, which reveals interesting new areas for 3D spatial interaction research related to creatingan 'ideal' dance game ©2009 IEEE.
Publication Date
9-28-2009
Publication Title
3DUI - IEEE Symposium on 3D User Interfaces 2009 - Proceedings
Number of Pages
141-142
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/3DUI.2009.4811226
Copyright Status
Unknown
Socpus ID
70349323513 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/70349323513
STARS Citation
Charbonneau, Emiko; Miller, Andrew; Wingrave, Chadwick A.; and LaViola, Joseph J., "Poster: Realdance: An Exploration Of 3D Spatial Interfaces For Dancing Games" (2009). Scopus Export 2000s. 12074.
https://stars.library.ucf.edu/scopus2000/12074