Title
Poster: Evaluation Of Menu Techniques Using A 3D Game Input Device
Keywords
3D Interaction; Input devices; Usability; User studies
Abstract
With the rise in popularity of 3D spatial interaction in console gaming, such as the Nintendo Wii, it is important to determine whether existing menuing technique findings still hold true when using a 3D pointing device such as the Wii Controller. Linear menus were compared with two other menu techniques: radial menus and rotary menus. Effectiveness was measured through task completion time and the number of task errors. A subjective measure was also taken to determine participant preferences. Participants performed faster and made fewer errors when using the radial menu technique. Radial menus were also preferred by participants. These results indicate that radial menus are an effective menu technique when used with a 3D pointing device. This is consistent with previous work regarding radial menus and indicates that the usage of radial menus in gaming applicationsshould be investigated further. ©2009 IEEE.
Publication Date
9-28-2009
Publication Title
3DUI - IEEE Symposium on 3D User Interfaces 2009 - Proceedings
Number of Pages
139-140
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/3DUI.2009.4811225
Copyright Status
Unknown
Socpus ID
70349320502 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/70349320502
STARS Citation
Chertoff, Dustin B.; Byers, Ross; and LaViola, Joseph J., "Poster: Evaluation Of Menu Techniques Using A 3D Game Input Device" (2009). Scopus Export 2000s. 12075.
https://stars.library.ucf.edu/scopus2000/12075