Title

Poster: Evaluation Of Menu Techniques Using A 3D Game Input Device

Keywords

3D Interaction; Input devices; Usability; User studies

Abstract

With the rise in popularity of 3D spatial interaction in console gaming, such as the Nintendo Wii, it is important to determine whether existing menuing technique findings still hold true when using a 3D pointing device such as the Wii Controller. Linear menus were compared with two other menu techniques: radial menus and rotary menus. Effectiveness was measured through task completion time and the number of task errors. A subjective measure was also taken to determine participant preferences. Participants performed faster and made fewer errors when using the radial menu technique. Radial menus were also preferred by participants. These results indicate that radial menus are an effective menu technique when used with a 3D pointing device. This is consistent with previous work regarding radial menus and indicates that the usage of radial menus in gaming applicationsshould be investigated further. ©2009 IEEE.

Publication Date

9-28-2009

Publication Title

3DUI - IEEE Symposium on 3D User Interfaces 2009 - Proceedings

Number of Pages

139-140

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/3DUI.2009.4811225

Socpus ID

70349320502 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/70349320502

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