Title

Presence-Dependent Performance Differences Between Virtual Simulations And Miniature Worlds

Keywords

Miniature World; Performance; Presence; Teleoperation; Virtual Environment

Abstract

The purpose of simulation is to avoid reality-based con-straints by the implementation of a synthetic model. Interac-tive simulations have conquered all areas of applications like acquisition, training, or research. Anecdotal observa-tions on human-in-the-loop simulations have shown a sig-nificant difference in actor behavior between simulations and the actual application. The factors which make simula-tion so attractive, namely the absence of constraints and especially of imminent danger for persons and equipment, seem to influence the behavior and thereby the performance of the user. The concept of perceiving a simulation as 'real' and of 'being in' the simulation is called 'sense of pres-ence'. It is hypothesized that the application type will affect the perceived sense of presence and will thereby lead to performance differences. The aim of this research is the relationship of presence and performance in real and simu-lated teleoperation tasks. In teleoperation related training, education, and research, the robot is often replaced by a simulation while keeping the real control elements. Based on the hypothesis that the user behaves and thereby per-forms differently in simulations, these differences could jeopardize the generalization of such VE-based results. In this research a teleoperation task is used to compare pres-ence and performance between simulation and a miniature-based application.

Publication Date

3-22-2009

Publication Title

Spring Simulation Multiconference 2009 - Co-located with the 2009 SISO Spring Simulation Interoperability Workshop

Number of Pages

-

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

Socpus ID

85026731782 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85026731782

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