Title
Testing Static Game Theory With Dynamic Experiments: A Case Study Of Public Goods
Keywords
Experiments; Game theory; Public goods
Abstract
Game theory provides predictions of behavior in many one-shot games. On the other hand, most experimenters usually play repeated games with subjects, to provide experience. To avoid subjects rationally employing strategies that are appropriate for the repeated game, experimenters typically employ a "random strangers" design in which subjects are randomly paired with others in the session. There is some chance that subjects will meet in multiple rounds, but it is claimed that this chance is so small that subjects will behave as if they are in a one-shot environment. We present evidence from public goods experiments that this claim is not always true. © 2008 Elsevier Inc. All rights reserved.
Publication Date
1-1-2009
Publication Title
Games and Economic Behavior
Volume
67
Issue
1
Number of Pages
-
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1016/j.geb.2008.11.013
Copyright Status
Unknown
Socpus ID
67651244214 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/67651244214
STARS Citation
Botelho, Anabela; Harrison, Glenn W.; Pinto, Lígia M.Costa; and Rutström, Elisabet E., "Testing Static Game Theory With Dynamic Experiments: A Case Study Of Public Goods" (2009). Scopus Export 2000s. 12395.
https://stars.library.ucf.edu/scopus2000/12395