Title

Random Neural Network Texture Model

Abstract

This paper presents a novel technique for texture modeling and synthesis using the random neural network (RNN). This technique is based on learning the weights of a recurrent network directly from the texture image. The same trained recurrent network is then used to generate a synthetic texture that imitates the original one. The proposed texture learning technique is very efficient and its computation time is much smaller than that of approaches using Markov Random Fields. Texture generation is also very fast. We have tested our method with different synthetic and natural textures. The experimental results show that the RNN can efficiently model a large category of homogeneous microtextures. Statistical features extracted from the co-occurrence matrix of the original and the RNN based texture are used to evaluate the quality of fit of the RNN based approach.

Publication Date

1-1-2000

Publication Title

Proceedings of SPIE - The International Society for Optical Engineering

Volume

3962

Number of Pages

104-111

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

Socpus ID

0033726838 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/0033726838

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