Title
Random Neural Network Texture Model
Abstract
This paper presents a novel technique for texture modeling and synthesis using the random neural network (RNN). This technique is based on learning the weights of a recurrent network directly from the texture image. The same trained recurrent network is then used to generate a synthetic texture that imitates the original one. The proposed texture learning technique is very efficient and its computation time is much smaller than that of approaches using Markov Random Fields. Texture generation is also very fast. We have tested our method with different synthetic and natural textures. The experimental results show that the RNN can efficiently model a large category of homogeneous microtextures. Statistical features extracted from the co-occurrence matrix of the original and the RNN based texture are used to evaluate the quality of fit of the RNN based approach.
Publication Date
1-1-2000
Publication Title
Proceedings of SPIE - The International Society for Optical Engineering
Volume
3962
Number of Pages
104-111
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
0033726838 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0033726838
STARS Citation
Gelenbe, Erol; Hussain, Khaled; and Abdelbaki, Hossam, "Random Neural Network Texture Model" (2000). Scopus Export 2000s. 1241.
https://stars.library.ucf.edu/scopus2000/1241