Title
Two Surface Simplification Algorithms For Polygonal Terrain With Integrated Road Features
Abstract
Terrain database generation is one of the most expensive tasks in the development of human-in-the-loop visual simulations. There are many factors associated with the efficiency of generating the terrain database. Automating the process of extracting from remote sensing imagery the required database primitives, and constructing detailed 3D feature models offers many challenging problems. Another problem is to simplify the terrain model by using fewer polygons without significant loss in the visual characteristics of the rendered imagery, thereby reducing the complexity of the terrain database and improving real-time rendering performance. In this paper we present two surface simplification algorithms designed for the purpose of constructing a terrain database that is optimized for driving simulation; one using a bottom-up, polygonal refinement approach, the other using a top-down, polygonal removal approach. These two algorithms are applied to terrain surfaces that include integrated, `stitched-in' road features, and are used to generate terrain surfaces of various levels of detail. We provide a discussion on the design of these two algorithms, some experimental results of applying the algorithms to real terrain surfaces, as well as the comparison of the two approaches on the factors of height error and the distance from the road.
Publication Date
1-1-2000
Publication Title
Proceedings of SPIE - The International Society for Optical Engineering
Volume
4026
Number of Pages
221-229
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
0033701248 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0033701248
STARS Citation
Schiavone, Guy A.; Dai, Ying; and Yu, Qingyi, "Two Surface Simplification Algorithms For Polygonal Terrain With Integrated Road Features" (2000). Scopus Export 2000s. 1264.
https://stars.library.ucf.edu/scopus2000/1264