Title

A Distributed Game-Based Simulation Training Research Testbed

Abstract

[This paper is a companion piece for a presentation to be given as part of a panel discussion on the topic "Leveraging Virtual Reality and Computer-Based Games for Training"]. Our paper describes: the establishment of a testbed to support behavioral research on training applications of online distributed multiplayer gaming systems, several of the initial experiments conducted with the testbed, and some lesson learned. The testbed is itself geographically distributed with military, government, industry, and academia participants. We describe the behavioral research objectives and the technological challenges encountered in adapting commercial off-the-shelf gaming systems for training research use. Our focus is on the performance feedback process within the overall context of using gaming systems for distributed training. Research areas addressed include: factors general to training small teams such as law enforcement, urban search and rescue, or first responder personnel; and specific aspects of kinetic and non-kinetic dismounted infantry operations. Lessons learned involve: voice communications, Internet firewalls and quality of service, and "modeling mania".

Publication Date

1-1-2009

Publication Title

Proceedings of the Human Factors and Ergonomics Society

Volume

3

Number of Pages

1989-1993

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1518/107118109x12524444844992

Socpus ID

77951581133 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/77951581133

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