Title
Development And Evaluation Of The Game-Based Performance Assessment Battery (Gamepab) And Game Experience Measure (Gem)
Abstract
The Army is increasingly using game-based simulations (GBS) for the training of Soldiers. The use of GBS addresses the need to quickly adapt training content and deliver relevant training to Soldiers. One major drawback to the use of any simulation is the need to insure the users have the minimal skills necessary to utilize the simulation to perform the training tasks. The best approach to insuring effective use of a GBS would be to employ a standardized measure of game skills. GamePAB was developed and is being evaluated for measuring video game skills and GEM was developed and is being evaluated for measuring prior gaming experience and knowledge. Data were collected from Soldiers during exercises in which a GBS was evaluated. Results suggest that the new metrics are reliable but not related. These results also suggest that there are continuing issues involved in using subjective measures of skill or objective measures of knowledge in predicting GBS performance.
Publication Date
1-1-2009
Publication Title
Proceedings of the Human Factors and Ergonomics Society
Volume
3
Number of Pages
2014-2018
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1518/107118109x12524444845199
Copyright Status
Unknown
Socpus ID
77951558000 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/77951558000
STARS Citation
Taylor, Grant; Singer, Michael J.; and Jerome, Christian J., "Development And Evaluation Of The Game-Based Performance Assessment Battery (Gamepab) And Game Experience Measure (Gem)" (2009). Scopus Export 2000s. 12690.
https://stars.library.ucf.edu/scopus2000/12690