Title
Interactive Global Illumination In Dynamic Environments Using Commodity Graphics Hardware
Keywords
Approximation algorithms; Computational modeling; Data structures; Graphics; Hardware; Interpolation; Layout; Lighting; Optical reflection; Rendering (computer graphics)
Abstract
We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination algorithm specifically to take advantage of current graphics hardware features. Our algorithm simulates the transport of light in synthetic environments by following the light emitted from the light source(s) through its multiple bounces on the surfaces of the scene. The entire algorithm runs on ATI's Radeon 9700 using vertex and fragment shaders, allowing us to compute and display a global illumination solution for reasonably complex scenes with moving objects and moving lights in approximately 250 milliseconds (4 frames per second).
Publication Date
1-1-2003
Publication Title
Proceedings - Pacific Conference on Computer Graphics and Applications
Volume
2003-January
Number of Pages
450-454
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/PCCGA.2003.1238293
Copyright Status
Unknown
Socpus ID
27144433940 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/27144433940
STARS Citation
Nijasure, M.; Pattanaik, S.; and Goel, V., "Interactive Global Illumination In Dynamic Environments Using Commodity Graphics Hardware" (2003). Scopus Export 2000s. 2024.
https://stars.library.ucf.edu/scopus2000/2024