Title
Templates For Selecting Pc-Based Synthetic Environments For Application To Human Performance Enhancement And Training
Abstract
This report covers two analyses that were conducted on commercial off-the-shelf (COTS) synthetic environments (SEs), in this case games. 1.) Analysis 1 used a factor analysis on a set of 19 self-reported cognitive skills exercised while respondents played various PC-based games. The results verified the hypothesis that a few general cognitive phases could be drawn from the 19 variables. The four meaningful and predictable factors were detection (D), understanding (U), decision-making (DM), and execution (E). These factors represents general cognitive stages found in human factors literature such as situational awareness theory. 2.) The second analysis correlated the four derived factors with the participants' self-report of specific game enjoyment features. The outcome of this project provided a set of blueprints or templates for proper selection of COTS SEs and their components when attempting to apply them for enhancing human performance or training utility.
Publication Date
1-1-2002
Publication Title
Proceedings - Virtual Reality Annual International Symposium
Number of Pages
109-115
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
0036105505 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0036105505
STARS Citation
Morris, Christina S. and Tarr, Ronald W., "Templates For Selecting Pc-Based Synthetic Environments For Application To Human Performance Enhancement And Training" (2002). Scopus Export 2000s. 2999.
https://stars.library.ucf.edu/scopus2000/2999