Title
Attention For Computer Graphics Rendering
Abstract
Accurate lighting computation is one of the key elements to realism in rendered images. In the past two decades, many physically based global illumination algorithms have been developed for accurately computing the light. This chapter presents a method to accelerate global illumination computation in pre-rendered animations by taking advantage of visual saliency and the limitations of the human visual system. The basic idea behind this work is that only a small fraction of a viewed scene is visually important. Thus, time can be saved significantly by terminating the computation early in areas of the image which is not visually important. A visual importance map, constructed from a saliency and visual sensitivity model, is used to accelerate rendering. The results indicate an order of magnitude improvement in computational speed. © 2005 Elsevier Inc. All rights reserved.
Publication Date
12-1-2005
Publication Title
Neurobiology of Attention
Number of Pages
649-651
Document Type
Article; Book Chapter
Personal Identifier
scopus
DOI Link
https://doi.org/10.1016/B978-012375731-9/50110-5
Copyright Status
Unknown
Socpus ID
84882480479 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84882480479
STARS Citation
Yee, Hector and Pattanaik, Sumanta, "Attention For Computer Graphics Rendering" (2005). Scopus Export 2000s. 3098.
https://stars.library.ucf.edu/scopus2000/3098