Title
Radiance Caching For Efficient Global Illumination Computation
Keywords
Directional distribution; Global illumination; Hemispherical harmonics; Ray tracing; Spherical harmonics
Abstract
In this paper, we present a ray tracing-based method for accelerated global illumination computation in scenes with low-frequency glossy BRDFs. The method is based on sparse sampling, caching, and interpolating radiance on glossy surfaces. In particular, we extend the irradiance caching scheme proposed by Ward et al. [1] to cache and interpolate directional incoming radiance instead of irradiance. The incoming radiance at a point is represented by a vector of coefficients with respect to a hemispherical or spherical basis. The surfaces suitable for interpolation are selected automatically according to the roughness of their BRDF. We also propose a novel method for computing translational radiance gradient at a point. © 2005 IEEE.
Publication Date
12-1-2007
Publication Title
ACM SIGGRAPH 2007 Papers - International Conference on Computer Graphics and Interactive Techniques
Number of Pages
-
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
79960166638 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/79960166638
STARS Citation
Křivánek, Jaroslav; Gautron, Pascal; Pattanaik, Sumanta; and Bouatouch, Kadi, "Radiance Caching For Efficient Global Illumination Computation" (2007). Scopus Export 2000s. 6000.
https://stars.library.ucf.edu/scopus2000/6000