Title

Radiance Cache Splatting: A Gpu-Friendly Global Illumination Algorithm

Abstract

Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance caching algorithm is commonly used since it provides high-quality rendering in a reasonable time. However this algorithm relies on a spatial data structure in which nearest-neighbors queries and data insertions are performed alternately within a single rendering step. Due to this central and permanently modified data structure, the irradiance caching algorithm cannot be easily implemented on graphics hardware. This paper proposes a novel approach to global illumination using irradiance and radiance cache: the radiance cache splatting. This method directly meets the processing constraints of graphics hardware since it avoids the need of complex data structure and algorithms. Moreover, the rendering quality remains identical to classical irradiance and radiance caching. Our renderer shows an implementation of our algorithm which provides a significant speedup compared to classical irradiance caching. © The Eurographics Association 2005.

Publication Date

12-1-2007

Publication Title

ACM SIGGRAPH 2007 Papers - International Conference on Computer Graphics and Interactive Techniques

Number of Pages

-

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

Socpus ID

79960160885 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/79960160885

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