Title
Simulating 3-D Lung Dynamics Using A Programmable Graphics Processing Unit
Keywords
Augmented reality; Green's function; Lung physiology; Spherical harmonics
Abstract
Medical simulations of lung dynamics promise to be effective tools for teaching and training clinical and surgical procedures related to lungs. Their effectiveness may be greatly enhanced when visualized in an augmented reality (AR) environment. However, the computational requirements of AR environments limit the availability of the central processing unit (CPU) for the lung dynamics simulation for different breathing conditions. In this paper, we present a method for computing lung deformations in real time by taking advantage of the programmable graphics processing unit (GPU). This will save the CPU time for other AR-associated tasks such as tracking, communication, and interaction management. An approach for the simulations of the three-dimensional (3-D) lung dynamics using Green's formulation in the case of upright position is taken into consideration. We extend this approach to other orientations as well as the subsequent changes in breathing. Specifically, the proposed extension presents a computational optimization and its implementation in a GPU. Results show that the computational requirements for simulating the deformation of a 3-D lung model are significantly reduced for point-based rendering. © 2007 IEEE.
Publication Date
9-1-2007
Publication Title
IEEE Transactions on Information Technology in Biomedicine
Volume
11
Issue
5
Number of Pages
497-506
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/TITB.2006.889679
Copyright Status
Unknown
Socpus ID
34548665063 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/34548665063
STARS Citation
Santhanam, Anand P.; Hamza-Lup, Felix G.; and Rolland, Jannick P., "Simulating 3-D Lung Dynamics Using A Programmable Graphics Processing Unit" (2007). Scopus Export 2000s. 6396.
https://stars.library.ucf.edu/scopus2000/6396