Title
Caustics Mapping: An Image-Space Technique For Real-Time Caustics
Keywords
Caustics; GPU; Image-space techniques; Real-time rendering
Abstract
In this paper, we present a simple and practical technique for real-time rendering of caustics from reflective and refractive objects. Our algorithm, conceptually similar to shadow mapping, consists of two main parts: creation of a caustic map texture, and utilization of the map to render caustics onto nonshiny surfaces. Our approach avoids performing any expensive geometric tests, such as ray-object intersection, and involves no precomputation; both of which are common features in previous work. The algorithm is well suited for the standard rasterization pipeline and runs entirely on the graphics hardware. © 2007 IEEE.
Publication Date
3-1-2007
Publication Title
IEEE Transactions on Visualization and Computer Graphics
Volume
13
Issue
2
Number of Pages
272-280
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/TVCG.2007.32
Copyright Status
Unknown
Socpus ID
33846571390 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/33846571390
STARS Citation
Shah, Musawir A.; Konttinen, Jaakko; and Pattanaik, Sumanta, "Caustics Mapping: An Image-Space Technique For Real-Time Caustics" (2007). Scopus Export 2000s. 6886.
https://stars.library.ucf.edu/scopus2000/6886