Title
Build Time Reduction Opportunities In The Generation Of Typical Sne 3D Terrain Databases
Keywords
3D environment database; OPNET; OPNET/ACE; Parallel processing; Simulation; SNE; Terrain database; Terrain generation
Abstract
Typically, when creating a Simulated Natural Environment (SNE), the development of an integrated run-time terrain data base from a real-world geospatial data sets is a heavy computational and time consuming task for the development team. There is a DoD goal to deploy location-specific live, constructive, and virtual training simulations in 72 to 96 hours. Minimizing the time required to produce the terrain or "battlespace" in which to instantiate these training simulations is a fundamental component of meeting the time reduction goal. The ability to utilize parallel computational systems to distribute this burden among many processors and recombine the data into a cohesive 3D terrain database is a promising approach for both lessening the computational burden and speeding up the time needed to produce the complete SNE. Some vendors of 3D terrain data base creation tools now support parallel processing in high performance clusters. This application of parallel computational architectures brings closer to reality the idea of using repositories of environmental data to generate, as needed, the terrain for real-time simulations. In this paper, we evaluate results obtained from 3D visual terrain database build experiments using a Commercial Off- The-Shelf (COTS) terrain generation application running in a Beowulf cluster. The type and amount of parallelization and the communication scheme currently in the vendor product can be assessed from data captured while transforming environmental data sets into standard run-time 3D visual database formats, such as OTF, OpenFlight and SEDRIS. Our results quantify the performance of the current implementation, from the perspective of the parallelism in the hardware and software, including the communication overhead. This indicates areas for future implementation alternatives, COTS modifications, as well as, opportunities for communications optimization.
Publication Date
12-1-2006
Publication Title
Spring Simulation Interoperability Workshop 2006
Volume
2
Number of Pages
679-687
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
84864966771 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84864966771
STARS Citation
McGill, Susan; Owen, Lisa Batsch; and Goldiez, Brian, "Build Time Reduction Opportunities In The Generation Of Typical Sne 3D Terrain Databases" (2006). Scopus Export 2000s. 7554.
https://stars.library.ucf.edu/scopus2000/7554