Title
Fast Approximation To Spherical Harmonics Rotation
Abstract
We present a fast and simple approximation of spherical harmonic rotation which decreases the asymptotic complexity and achieves a speedup of four to six in practical applications. The rotation procedure's simplicity allows implementation in a pixel shader of standard graphics hardware. The main idea is to replace the general spherical harmonic rotation matrix by its truncated Taylor expansion, resulting in a sparse matrix. We show applications in global illumination (radiance interpolation) and GPU-based real-time shading (normal mapping on surfaces with arbitrary BRDFs illuminated by low-frequency environment lighting). Although the rotation approximation is accurate only for small rotation angles, we show this is not a serious limitation in our applications.
Publication Date
12-1-2006
Publication Title
ACM SIGGRAPH 2006: Sketches, SIGGRAPH '06
Number of Pages
-
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/1179849.1180042
Copyright Status
Unknown
Socpus ID
77951549360 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/77951549360
STARS Citation
Křivánek, Jaroslav; Konttinen, Jaakko; Pattanaik, Sumanta; Bouatouch, Kadi; and Žára, Jiří, "Fast Approximation To Spherical Harmonics Rotation" (2006). Scopus Export 2000s. 7584.
https://stars.library.ucf.edu/scopus2000/7584