Title
Real-Time 3D Fire Simulation Using A Spring-Mass Model
Abstract
We present a method for real-time simulation of 3-dimensional fire inspired by an old mechanical trick known as the "silk torch". Motivated by the proven illusive effect of silk torch, we model the kinematics of a flames by a mass-spring system, and its turbulant visual dynamics by texture sequencing with variable speeds and transparencies that depend on the speed of the vaporized fuel. The approach allows for incorporating external forces such as the gravity, and the wind force for added realism. Also, a specific characteristic of our method is that any object inserted in aflame can be modeled simply as an external force in the mass-spring system, making real-time interactions with fire a simple addition to the overall system. While the approach maintains an extremely low computational cost, these flexibilities increase the realism of our 3D fire by allowing for real-time control and the interactivity, which is a highly desirable requirement in applications such as augmented reality. © 2006 IEEE.
Publication Date
12-1-2006
Publication Title
MMM2006: 12th International Multi-Media Modelling Conference - Proceedings
Volume
2006
Number of Pages
108-115
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
34047258312 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/34047258312
STARS Citation
Balci, Murat and Foroosh, Hassan, "Real-Time 3D Fire Simulation Using A Spring-Mass Model" (2006). Scopus Export 2000s. 7751.
https://stars.library.ucf.edu/scopus2000/7751