Title
Learning Tactical Human Behavior Through Observation Of Human Performance
Keywords
Context-based reasoning; Genetic programming; Human behavioral modeling; Simulation
Abstract
It is widely accepted that the difficulty and expense involved in acquiring the knowledge behind tactical behaviors has been one limiting factor in the development of simulated agents representing adversaries and teammates in military and game simulations. Several researchers have addressed this problem with varying degrees of success. The problem mostly lies in the fact that tactical knowledge is difficult to elicit and represent through interactive sessions between the model developer and the subject matter expert. This paper describes a novel approach that employs genetic programming in conjunction with context-based reasoning to evolve tactical agents based upon automatic observation of a human performing a mission on a simulator. In this paper, we describe the process used to carry out the learning. A prototype was built to demonstrate feasibility and it is described herein. The prototype was rigorously and extensively tested. The evolved agents exhibited good fidelity to the observed human performance, as well as the capacity to generalize from it. © 2006 IEEE.
Publication Date
2-1-2006
Publication Title
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Volume
36
Issue
1
Number of Pages
128-140
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/TSMCB.2005.855568
Copyright Status
Unknown
Socpus ID
31744449611 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/31744449611
STARS Citation
Fernlund, Hans K.G.; Gonzalez, Avelino J.; Georgiopoulos, Michael; and DeMara, Ronald F., "Learning Tactical Human Behavior Through Observation Of Human Performance" (2006). Scopus Export 2000s. 8573.
https://stars.library.ucf.edu/scopus2000/8573