Title
Using Virtual Reality With And Without Gaming Attributes For Academic Achievement
Keywords
CAI; Education; Games; Motivation; Simulation
Abstract
A subcategory of computer-assisted instruction (CAI), games have additional attributes such as motivation, reward, interactivity, score, and challenge. This study used a quasi-experimental design to determine if previous findings generalize to non simulation-based game designs. Researchers observed significant improvement in the overall population for math skills in the non-game CAI control condition, but not in the game-based experimental condition. The study found no meaningful significant differences in language arts skills in any of the conditions. This finding has implications for the design of future learning games, suggesting that a simulation-based approach should be integrated into the gaming technology. © 2006 Taylor & Francis Group, LLC. All rights reserved.
Publication Date
1-1-2006
Publication Title
Journal of Research on Technology in Education
Volume
39
Issue
1
Number of Pages
105-118
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1080/15391523.2006.10782475
Copyright Status
Unknown
Socpus ID
85008823539 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85008823539
STARS Citation
Vogel, Jennifer J.; Greenwood-Ericksen, Adams; Cannon-Bowers, Jan; and Bowers, Clint A., "Using Virtual Reality With And Without Gaming Attributes For Academic Achievement" (2006). Scopus Export 2000s. 8606.
https://stars.library.ucf.edu/scopus2000/8606