Title

Using Virtual Reality With And Without Gaming Attributes For Academic Achievement

Keywords

CAI; Education; Games; Motivation; Simulation

Abstract

A subcategory of computer-assisted instruction (CAI), games have additional attributes such as motivation, reward, interactivity, score, and challenge. This study used a quasi-experimental design to determine if previous findings generalize to non simulation-based game designs. Researchers observed significant improvement in the overall population for math skills in the non-game CAI control condition, but not in the game-based experimental condition. The study found no meaningful significant differences in language arts skills in any of the conditions. This finding has implications for the design of future learning games, suggesting that a simulation-based approach should be integrated into the gaming technology. © 2006 Taylor & Francis Group, LLC. All rights reserved.

Publication Date

1-1-2006

Publication Title

Journal of Research on Technology in Education

Volume

39

Issue

1

Number of Pages

105-118

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1080/15391523.2006.10782475

Socpus ID

85008823539 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85008823539

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