Title
Line-Triangle Test For Collision Detection And Response In Soft Bodies
Keywords
Animation; Soft body collision; Spatial hashing; Spatial subdivision
Abstract
Soft-body models are common in games to simulate cloth or elastic objects. To realistically simulate soft-body objects, collision detection and response is required. In addition, soft-body models must re-arrange their internal structure to react to the collision. This paper presents a new collision detection and response algorithm which can simulate a variety of soft-body material behaviors ranging from stiff to elastic. In this approach, a line-triangle intersection test is used for collision detection and force propagation is used for collision response. Implementation and experiments using the algorithm show that complex deformable objects composed of thousands vertices can be animated at interactive speeds.
Publication Date
1-1-2006
Publication Title
Proceedings of CGAMES 2006 - 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems
Number of Pages
167-173
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
84927671179 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84927671179
STARS Citation
Mesit, Jaruwan and Guha, Ratan K., "Line-Triangle Test For Collision Detection And Response In Soft Bodies" (2006). Scopus Export 2000s. 8728.
https://stars.library.ucf.edu/scopus2000/8728