Title

Line-Triangle Test For Collision Detection And Response In Soft Bodies

Keywords

Animation; Soft body collision; Spatial hashing; Spatial subdivision

Abstract

Soft-body models are common in games to simulate cloth or elastic objects. To realistically simulate soft-body objects, collision detection and response is required. In addition, soft-body models must re-arrange their internal structure to react to the collision. This paper presents a new collision detection and response algorithm which can simulate a variety of soft-body material behaviors ranging from stiff to elastic. In this approach, a line-triangle intersection test is used for collision detection and force propagation is used for collision response. Implementation and experiments using the algorithm show that complex deformable objects composed of thousands vertices can be animated at interactive speeds.

Publication Date

1-1-2006

Publication Title

Proceedings of CGAMES 2006 - 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems

Number of Pages

167-173

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

Socpus ID

84927671179 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84927671179

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