Title
Integration And Evaluation Of Exploration-Based Learning In Games
Abstract
Video and computer games provide a rich platform for testing adaptive decision systems such as value-based reinforcement learning and neuroevolution. However, integrating such systems into the game environment and evaluating their performance in it is time and labor intensive. In this paper, an approach is developed for using general integration and evaluation software to alleviate these problems. In particular, the Testbed for Integrating and Evaluating Learning Techniques (TIELT) is used to integrate a neuroevolution learner with an off-the-shelf computer game Unreal Tournament™5 (Aha and Molineaux 2004). The resulting system is successfully used to evolve artificial neural network controllers with basic navigation behavior. Our work leads to formulating a set of requirements that make a general integration and evaluation system such as TIELT a useful tool for benchmarking adaptive decision systems.
Publication Date
1-1-2006
Publication Title
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games, CIG'06
Number of Pages
39-44
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/CIG.2006.311679
Copyright Status
Unknown
Socpus ID
45149097605 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/45149097605
STARS Citation
Karpov, Igor V.; D'Silva, Thomas; Varrichio, Craig; Stanley, Kenneth O.; and Miikkulainen, Risto, "Integration And Evaluation Of Exploration-Based Learning In Games" (2006). Scopus Export 2000s. 9024.
https://stars.library.ucf.edu/scopus2000/9024