Title
Synthetic Learning Environment Games: Prototyping A Humanities-Based Game For Teaching African American History
Abstract
Generational differences and financial and motivational barriers have limited student access to humanities resources. We contend that Simulation-based Learning Games (SLGs) offer a potential means for delivering humanities content in a format that is more accessible to students and more appealing - both visually and interactively - than traditional educational materials. To explore this assertion, a prototype SLG was developed by students and faculty at the University of Central Florida. This prototype was created using off-the-shelf game technology, and was designed to incorporate sound principles drawn from both the science of learning and the area of game design. Additionally, the SLG is designed to reference and incorporate Florida's Sunshine State Educational Standards to ensure relevance to and support of traditional educational methods.
Publication Date
1-1-2006
Publication Title
Proceedings of the Human Factors and Ergonomics Society
Number of Pages
2264-2268
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/154193120605002006
Copyright Status
Unknown
Socpus ID
44349086518 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/44349086518
STARS Citation
Greenwood-Ericksen, Adams; Fiore, Stephen M.; McDaniel, Rudy; Scielzo, Sandro; and Cannon-Bowers, Janis A., "Synthetic Learning Environment Games: Prototyping A Humanities-Based Game For Teaching African American History" (2006). Scopus Export 2000s. 9039.
https://stars.library.ucf.edu/scopus2000/9039