Title
Mingpu: A Minimum Gpu Library For Computer Vision
Keywords
Computer vision; GPGPU; GPU; Homography transformation
Abstract
In the field of computer vision, it is becoming increasingly popular to implement algorithms, in sections or in their entirety, on a graphics processing unit (GPU). This is due to the superior speed GPUs offer compared to CPUs. In this paper, we present a GPU library, MinGPU, which contains all of the necessary functions to convert an existing CPU code to GPU. We have created GPU implementations of several well known computer vision algorithms, including the homography transformation between two 3D views. We provide timing charts and show that our MinGPU implementation of homography transformations performs approximately 600 times faster than its C++ CPU implementation.
Publication Date
12-1-2008
Publication Title
Journal of Real-Time Image Processing
Volume
3
Issue
4
Number of Pages
255-268
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/s11554-008-0085-x
Copyright Status
Unknown
Socpus ID
54949090347 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/54949090347
STARS Citation
Babenko, Pavel and Shah, Mubarak, "Mingpu: A Minimum Gpu Library For Computer Vision" (2008). Scopus Export 2000s. 9420.
https://stars.library.ucf.edu/scopus2000/9420