Title
Using Virtual Worlds To Assist Distributed Teams
Abstract
Virtual worlds and massively multiplayer online games are becoming a useful tool for distributed teams. From providing a common working place, to allowing members of the team to interact in a physical albeit virtual form, virtual worlds are setting a new standard for tools to facilitate interactions between members of distributed teams. This chapter explores the ways in which virtual worlds could support interactive teams at a greater fidelity then that of the previous generation of groupware tools using a popular virtual world, Second Life as an example. While providing specific examples of how Second Life's current and planned feature sets could already support distributed teams, that is, teams whose members are geographically disbursed. New features that would provide additional support for these types of teams are also discussed. © 2008, IGI Global.
Publication Date
12-1-2008
Publication Title
Handbook of Research on Virtual Workplaces and the New Nature of Business Practices
Number of Pages
408-423
Document Type
Article; Book Chapter
Personal Identifier
scopus
DOI Link
https://doi.org/10.4018/978-1-59904-893-2.ch029
Copyright Status
Unknown
Socpus ID
84898168414 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84898168414
STARS Citation
Bowers, Clint; Smith, Peter A.; Cannon-Bowers, Jan; and Nicholson, Denise, "Using Virtual Worlds To Assist Distributed Teams" (2008). Scopus Export 2000s. 9449.
https://stars.library.ucf.edu/scopus2000/9449