Title
Intelligent Trading Agents For Massively Multi-Player Game Economies
Abstract
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly complex problem. Human players in many games must achieve their objectives through financial skills such as trading and supply chain management as well as through combat and diplomacy. In this paper, we examine the problem of creating intelligent trading agents for virtual markets. Using historical data from EVE Online, a science-fiction based MMORPG, we evaluate several strategies for buying, selling, and supply chain management. We demonstrate that using reinforcement learning to determine policies based on the market microstructure gives trading agents a competitive advantage in amassing wealth. Imbuing agents with the ability to adapt their trading policies can make them more resistant to exploitation by other traders and capable of participating in virtual economies on an equal footing with humans. Copyright © 2008, Association for the Advancement of Artificial Intelligence.
Publication Date
12-1-2008
Publication Title
Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008
Number of Pages
102-107
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
84875591304 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84875591304
STARS Citation
Reeder, J.; Sukthankar, G.; Georgiopoulos, M.; and Anagnostopoulos, G., "Intelligent Trading Agents For Massively Multi-Player Game Economies" (2008). Scopus Export 2000s. 9504.
https://stars.library.ucf.edu/scopus2000/9504