Title
Asymmetric Adversary Tactics For Synthetic Training Environments
Abstract
We describe an approach for dynamically generating asymmetric tactics that can drive adversary behaviors in synthetic training environments. GAMBIT (Genetically Actualized Models of Behavior for Insurgent Tactics) features a genetic algorithm and tactic evaluation engine that - provided a computational specification of a domain and notional representation of the trainee's tactics - will automatically generate a tactic that will be effective given those inputs. That tactic can then be executed using embedded behavior models within a virtual or constructive simulation. GAMBIT-generated tactics can evolve across training exercises by modifying the representation of the trainee's tactics in response to his observed behavior.
Publication Date
12-1-2008
Publication Title
2008 BRIMS Conference - Behavior Representation in Modeling and Simulation
Number of Pages
155-164
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
84865341713 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84865341713
STARS Citation
Stensrud, Brian S.; Reece, Douglas A.; Piegdon, Nicholas; and Wu, Annie S., "Asymmetric Adversary Tactics For Synthetic Training Environments" (2008). Scopus Export 2000s. 9532.
https://stars.library.ucf.edu/scopus2000/9532