Title
Gamepab: A Game-Based Performance Assessment Battery Application
Abstract
As research into the use of games as a substitute for more expensive virtual reality trainers increases, the need for trainers to identify deficiencies in a user's basic ability with game operations becomes apparent. This work details the implementation of a toolkit that can be used to determine deficiencies a player might have during the operation of a first-person shooter style game. It achieves this by looking at a player's efficiency at performing tasks fundamental to a game-based trainer: maneuvering around an-environment using a keyboard and their use of the mouse to look at and interact with a moving object. Based on the generated results, it can then be determined by a trainer what, if any, further work will be needed to address user deficiencies in order to make an actual training exercise more valuable.
Publication Date
12-1-2008
Publication Title
Proceedings of the Human Factors and Ergonomics Society
Volume
3
Number of Pages
1570-1573
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
70350596118 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/70350596118
STARS Citation
Chertoff, Dustin B.; Jerome, Christian; Martin, Glenn A.; and Knerr, Bruce W., "Gamepab: A Game-Based Performance Assessment Battery Application" (2008). Scopus Export 2000s. 9604.
https://stars.library.ucf.edu/scopus2000/9604