Title
A Virtual 3D Blackboard: 3D Finger Tracking Using A Single Camera
Abstract
We present a method for tracking the 3D position of a finger, using a single camera placed several meters away from the user. After skin detection, we use motion to identify the gesticulating arm. The finger point is found by analyzing the arm's outline. To derive a 3D trajectory, we first track 2D positions of the user's elbow and shoulder. Given that a human's upper arm and lower arm have consistent length, we observe that the possible locations of a finger and elbow form two spheres with constant radii. From the previously tracked body points, we can reconstruct these spheres, computing the 3D position of the elbow and finger. These steps are fully automated and do not require human intervention. The system presented can be used as a visualization tool, or as a user input interface, in cases when the user would rather not be constrained by the camera system. © 2000 IEEE.
Publication Date
1-1-2000
Publication Title
Proceedings - 4th IEEE International Conference on Automatic Face and Gesture Recognition, FG 2000
Number of Pages
536-543
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/AFGR.2000.840686
Copyright Status
Unknown
Socpus ID
33750937502 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/33750937502
STARS Citation
Wu, Andrew; Shah, Mubarak; and Da Vitoria Lobo, N., "A Virtual 3D Blackboard: 3D Finger Tracking Using A Single Camera" (2000). Scopus Export 2000s. 964.
https://stars.library.ucf.edu/scopus2000/964