Title
Team Communications In A Virtual Environment
Abstract
A networked simulation environment, known as the Fully Immersive Team Training (FITT) system, was employed to study team interactions in a virtual environment. The investigation was designed to evaluate the influence of various instructional strategies (demonstration, coaching, or replay) on team performance. Performance was evaluated on a variety of dimensions, with an emphasis on team communications. Results of the experiment indicated that teams receiving instruction in the form of an expert demonstration performed communications-related tasks in closer conformance with protocols man a control group receiving only an instruction manual. This may suggest that expert demonstrations are an effective strategy for training teams in communications tasks in virtual environments. The limitations of current communications- analysis strategies, and suggestions for their improvement, are discussed.
Publication Date
1-1-2000
Publication Title
Proceedings of the XIVth Triennial Congress of the International Ergonomics Association and 44th Annual Meeting of the Human Factors and Ergonomics Association, 'Ergonomics for the New Millennium'
Number of Pages
523-526
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/154193120004400510
Copyright Status
Unknown
Socpus ID
1842738303 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/1842738303
STARS Citation
Cotton, James E. and Lampton, Donald R., "Team Communications In A Virtual Environment" (2000). Scopus Export 2000s. 993.
https://stars.library.ucf.edu/scopus2000/993