Title
An Introduction To 3D Spatial Interaction With Video Game Motion Controllers
Abstract
3D spatial interfaces [Bowman et al. 2004] give users the ability to spatially interact with 3D virtual worlds because they provide natural mappings from human movement to interface controls. These interfaces, common in virtual and augmented reality applications, give users, rich, immersive, and interactive experiences that can mimic the real world or provide magical, larger than life interaction metaphors [Katzourin et al. 2006].
Publication Date
9-13-2010
Publication Title
ACM SIGGRAPH 2010 Courses, SIGGRAPH '10
Number of Pages
-
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/1837101.1837103
Copyright Status
Unknown
Socpus ID
77956360115 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/77956360115
STARS Citation
LaViola, Joseph J. and Marks, Richard L., "An Introduction To 3D Spatial Interaction With Video Game Motion Controllers" (2010). Scopus Export 2010-2014. 1020.
https://stars.library.ucf.edu/scopus2010/1020