Title

Vibraudio Pose: An Investigation Of Non-Visual Feedback Roles For Body Controlled Video Games

Keywords

3D spatial interaction; Audio feedback; Games; User evaluation; Vibration feedback

Abstract

Current video games operate on the assumption of the player continuously facing the screen, which limits the possibilities in fullbody gaming. Using commodity game controllers to capture fullbody poses, we investigate player performance and experience in 3D video games using positive and negative reinforcement along audio, vibration and visual channels. To explore this, we conducted a study regarding non-visual feedback's effect on participating player's experience and performance. The results indicate that players sometimes performed faster with a visual guide, but preferred visual and non-visual feedback almost equally. Between non-visual feedback types, they performed fastest and preferred audio in a positive role and vibration in a negative role. Additionally, participants preferred vibration to audio as a feedback mechanism. © 2010 ACM.

Publication Date

9-9-2010

Publication Title

Proceedings - Sandbox 2010: 5th ACM SIGGRAPH Symposium on Video Games

Number of Pages

79-84

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1145/1836135.1836147

Socpus ID

77956293995 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/77956293995

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