Title

Exploring Strategies And Guidelines For Developing Full Body Video Game Interfaces

Abstract

We present a Wizard-of-Oz study exploring full body video game interaction. Using the commercial video game Mirror's Edge, players are presented with several different tasks such as running, jumping, and climbing. Following our protocol, participants were given complete freedom in choosing the motions and gestures to compete these tasks. Our experiment results show a mix of natural and constrained gestures adapted to space and field of view restrictions. We present guidelines for future full body interfaces. © 2010 ACM.

Publication Date

8-6-2010

Publication Title

FDG 2010 - Proceedings of the 5th International Conference on the Foundations of Digital Games

Number of Pages

155-162

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1145/1822348.1822369

Socpus ID

77955146329 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/77955146329

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