Title
Exploring Strategies And Guidelines For Developing Full Body Video Game Interfaces
Abstract
We present a Wizard-of-Oz study exploring full body video game interaction. Using the commercial video game Mirror's Edge, players are presented with several different tasks such as running, jumping, and climbing. Following our protocol, participants were given complete freedom in choosing the motions and gestures to compete these tasks. Our experiment results show a mix of natural and constrained gestures adapted to space and field of view restrictions. We present guidelines for future full body interfaces. © 2010 ACM.
Publication Date
8-6-2010
Publication Title
FDG 2010 - Proceedings of the 5th International Conference on the Foundations of Digital Games
Number of Pages
155-162
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/1822348.1822369
Copyright Status
Unknown
Socpus ID
77955146329 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/77955146329
STARS Citation
Norton, Juliet; Wingrave, Chadwick A.; and LaViola, Joseph J., "Exploring Strategies And Guidelines For Developing Full Body Video Game Interfaces" (2010). Scopus Export 2010-2014. 1045.
https://stars.library.ucf.edu/scopus2010/1045