Title
The Wiimote And Beyond: Spatially Convenient Devices For 3D User Interfaces
Keywords
Computer graphics; Graphics and multimedia; Human-computer interaction; Information technology; Input devices; User interfaces
Abstract
The Nintendo Wii Remote (Wiimote) has served as an input device in 3D user interfaces (3DUIs) but differs from the general-purpose input hardware typically found in research labs and commercial applications. Despite this, no one has systematically evaluated the device in terms of what it offers 3DUI designers. Experience with the Wiimote indicates that it's an imperfect harbinger of a new class of spatially convenient devices, classified in terms of spatial data, functionality, and commodity design. This tutorial presents techniques for using the Wiimote in 3DUIs. It discusses the device's strengths and how to compensate for its limitations, with implications for future spatially convenient devices. © 2010 IEEE.
Publication Date
3-1-2010
Publication Title
IEEE Computer Graphics and Applications
Volume
30
Issue
2
Number of Pages
71-85
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/MCG.2009.109
Copyright Status
Unknown
Socpus ID
77649295545 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/77649295545
STARS Citation
Wingrave, Chadwick A.; Williamson, Brian; Varcholik, Paul D.; Rose, Jeremy; and Miller, Andrew, "The Wiimote And Beyond: Spatially Convenient Devices For 3D User Interfaces" (2010). Scopus Export 2010-2014. 1397.
https://stars.library.ucf.edu/scopus2010/1397