Title
Visibility Editing For All-Frequency Shadow Design
Abstract
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providing intuitive controls to edit the former. To accomplish this task, we precompute and store scene visibility information separately from lighting and BRDFs and allow artists to edit visibility directly, by providing operations to select shadows and edit their shape. To facilitate a wider range of editing operations, we generalize visibility from binary to three-channel oating point quantities and introduce a novel shadow representation based on computation of visibility ratios between the original render and the edited one. We demonstrate our results for diffuse and glossy surfaces, still scenes and animations. © 2010 The Eurographics Association and Blackwell Publishing Ltd.
Publication Date
1-1-2010
Publication Title
Computer Graphics Forum
Volume
29
Issue
4
Number of Pages
1441-1449
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1111/j.1467-8659.2010.01741.x
Copyright Status
Unknown
Socpus ID
77955970826 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/77955970826
STARS Citation
Obert, Juraj; Pellacini, Fabio; and Pattanaik, Sumanta, "Visibility Editing For All-Frequency Shadow Design" (2010). Scopus Export 2010-2014. 1403.
https://stars.library.ucf.edu/scopus2010/1403