Title
Search-Based Procedural Content Generation
Abstract
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as levels, rules and weapons. We propose a taxonomy of such approaches, centring on what sort of content is generated, how the content is represented, and how the quality of the content is evaluated. The relation between search-based and other types of procedural content generation is described, as are some of the main research challenges in this new field. The paper ends with some successful examples of this approach. © 2010 Springer-Verlag Berlin Heidelberg.
Publication Date
1-1-2010
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
6024 LNCS
Issue
PART 1
Number of Pages
141-150
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-642-12239-2_15
Copyright Status
Unknown
Socpus ID
77952355404 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/77952355404
STARS Citation
Togelius, Julian; Yannakakis, Georgios N.; Stanley, Kenneth O.; and Browne, Cameron, "Search-Based Procedural Content Generation" (2010). Scopus Export 2010-2014. 1739.
https://stars.library.ucf.edu/scopus2010/1739