Title
Interconnections: Revisiting The Future
Keywords
camera-based tracking; level of detail (LOD); STEM; user-generated content; virtual heritage
Abstract
Virtual reality (VR) transports the mind beyond the two-dimensional bounds of text and photographs; it engages the imagination and forms visual and cognitive links. VR can free participants from stereotyped bounds projected by society. Interconnections: Revisiting the Future applies these innate qualities of virtual worlds to weave together individual threads of singular disciplines into a multidisciplinary tapestry of exploration. The authors are creating an accurately modeled 1964-1965 New York World's Fair where users can freely explore 140+ pavilions set on 660 virtual square acres. The myriad of pavilions offer links to multiple disciplines-science, engineering, technology, national and international political/cultural affairs, art, history, and architecture. The project provides on-site museum experiences with its partners, the New York Hall of Science and Queens Museum of Art. The three-dimensional virtual Fair environment serves as a central portal that links together not only subjects within that environment but also experiences at these partnering institutions. © SAGE Publications 2011.
Publication Date
11-1-2011
Publication Title
Games and Culture
Volume
6
Issue
6
Number of Pages
538-559
Document Type
Review
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/1555412011431360
Copyright Status
Unknown
Socpus ID
84857868730 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84857868730
STARS Citation
Walters, Lori C.; Hughes, Darin E.; and Hughes, Charles E., "Interconnections: Revisiting The Future" (2011). Scopus Export 2010-2014. 1925.
https://stars.library.ucf.edu/scopus2010/1925