Title

Interconnections: Revisiting The Future

Keywords

camera-based tracking; level of detail (LOD); STEM; user-generated content; virtual heritage

Abstract

Virtual reality (VR) transports the mind beyond the two-dimensional bounds of text and photographs; it engages the imagination and forms visual and cognitive links. VR can free participants from stereotyped bounds projected by society. Interconnections: Revisiting the Future applies these innate qualities of virtual worlds to weave together individual threads of singular disciplines into a multidisciplinary tapestry of exploration. The authors are creating an accurately modeled 1964-1965 New York World's Fair where users can freely explore 140+ pavilions set on 660 virtual square acres. The myriad of pavilions offer links to multiple disciplines-science, engineering, technology, national and international political/cultural affairs, art, history, and architecture. The project provides on-site museum experiences with its partners, the New York Hall of Science and Queens Museum of Art. The three-dimensional virtual Fair environment serves as a central portal that links together not only subjects within that environment but also experiences at these partnering institutions. © SAGE Publications 2011.

Publication Date

11-1-2011

Publication Title

Games and Culture

Volume

6

Issue

6

Number of Pages

538-559

Document Type

Review

Personal Identifier

scopus

DOI Link

https://doi.org/10.1177/1555412011431360

Socpus ID

84857868730 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84857868730

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