Title

An Examination Of Flow And Immersion In Games

Abstract

The valid assessment of engagement a player of serious games experiences is vital if future research is to focus on the role such a state has in improving learning outcomes. Researchers have attempted to do so by quantifying aspects of flow and immersion. Both constructs are distinctly defined in the literature yet feature a great amount of overlap when applied to the gaming domain to the point where they are often used to describe one-another. This work seeks to examine the ways in which these two constructs converge when assessed by two commonly-used measures, the Dispositional Flow State Scale (DFS-2) and the Immersive Tendencies Questionnaire (ITQ). Not only did we find a surprising lack of conceptual overlap between flow and immersion in this domain using these specific measures, the results suggested that the use of the DFS-2 and ITQ may not be adequate for use in the gaming domain. This pilot study reveals the necessity for a line of research further examining these two constructs and their measurement in gaming.

Publication Date

11-28-2011

Publication Title

Proceedings of the Human Factors and Ergonomics Society

Number of Pages

2183-2187

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1177/1071181311551455

Socpus ID

81855173514 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/81855173514

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