Title

Fundamental Design Elements Of Pervasive Games For Blended Learning

Abstract

Though not widely researched or implemented in the field of blended learning, pervasive game frameworks in the alternate and augmented reality game genres are highly relevant to education, particularly in curricula seeking to use blended principles. Key characteristics of alternate and augmented reality games are identified, along with specific game examples, and their applicability to various learning theories including situated learning, guided experiential learning, and integrated thematic instruction. Several learning projects using these frameworks conducted by the Mixed Emerging Technology Integration Lab are described, and the Moving Knowledge Engine delivery system and game engine for pervasive blended learning solutions is outlined. The chapter concludes by discussing future possibilities for implementing pervasive games in blended learning programs to achieve deep, complex learning and high student engagement. © 2011, IGI Global.

Publication Date

12-1-2011

Publication Title

Blended Learning across Disciplines: Models for Implementation

Number of Pages

148-172

Document Type

Article; Book Chapter

Personal Identifier

scopus

DOI Link

https://doi.org/10.4018/978-1-60960-479-0.ch009

Socpus ID

84898592959 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84898592959

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