Title
Fundamental Design Elements Of Pervasive Games For Blended Learning
Abstract
Though not widely researched or implemented in the field of blended learning, pervasive game frameworks in the alternate and augmented reality game genres are highly relevant to education, particularly in curricula seeking to use blended principles. Key characteristics of alternate and augmented reality games are identified, along with specific game examples, and their applicability to various learning theories including situated learning, guided experiential learning, and integrated thematic instruction. Several learning projects using these frameworks conducted by the Mixed Emerging Technology Integration Lab are described, and the Moving Knowledge Engine delivery system and game engine for pervasive blended learning solutions is outlined. The chapter concludes by discussing future possibilities for implementing pervasive games in blended learning programs to achieve deep, complex learning and high student engagement. © 2011, IGI Global.
Publication Date
12-1-2011
Publication Title
Blended Learning across Disciplines: Models for Implementation
Number of Pages
148-172
Document Type
Article; Book Chapter
Personal Identifier
scopus
DOI Link
https://doi.org/10.4018/978-1-60960-479-0.ch009
Copyright Status
Unknown
Socpus ID
84898592959 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84898592959
STARS Citation
Metcalf, David; Graffeo, Clarissa; and Read, Luke, "Fundamental Design Elements Of Pervasive Games For Blended Learning" (2011). Scopus Export 2010-2014. 2056.
https://stars.library.ucf.edu/scopus2010/2056