Title

The Value Of Constraints For 3D User Interfaces

Abstract

User interfaces to three-dimensional environments are becoming more and more popular. Today this trend is fuelled through the introduction of social communication via virtual worlds, console and computer games, as well as 3D televisions. We present a synopsis of the relevant abilities and restrictions introduced by both input and output technologies, as well as an overview of related human capabilities and limitations, including perceptual and cognitive issues. Partially based on this, we present a set of guidelines for 3D user interfaces. These guidelines are intended for developers of interactive 3D systems, such as computer and console games, 3D modeling packages, augmented reality systems, computer aided design systems, and virtual environments. The guidelines promote techniques, such as using appropriate constraints, that have been shown to work well in these types of environments. © 2011 Springer-Verlag/Wien.

Publication Date

12-1-2011

Publication Title

Virtual Realities: Dagstuhl Seminar 2008

Number of Pages

203-223

Document Type

Article; Book Chapter

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-211-99178-7_11

Socpus ID

81255182657 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/81255182657

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