Title
Representing Game Character'S Inner Worlds Through Narrative Perspectives
Keywords
Game design; Interactive narrative; Narrative perspective
Abstract
When compared to the depiction of external actions, modern computer games have developed very limited means of conveying game characters' inner activities. In this paper, we focus on different narrative perspectives and the ways in which they enable us to express a wider range of characters' inner worlds. We also present our on-going project Remembrance which uses a system of shifting external environments to reect the character's inner world. Copyright 2011 ACM.
Publication Date
12-1-2011
Publication Title
Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
Number of Pages
204-210
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/2159365.2159393
Copyright Status
Unknown
Socpus ID
84858995599 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84858995599
STARS Citation
Zhu, Jichen; Ontañón, Santiago; and Lewter, Brad, "Representing Game Character'S Inner Worlds Through Narrative Perspectives" (2011). Scopus Export 2010-2014. 2217.
https://stars.library.ucf.edu/scopus2010/2217