Title
Evaluating The Benefits Of 3D Stereo In Modern Video Games
Keywords
3D stereo; Evaluation; User performance and experience; Video games
Abstract
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with commercial 3D stereo drivers and vision systems, we chose five modern titles focusing on racing, first and third person shooter, and sports game genres. For each game, quantitative and qualitative measures were taken to determine if users performed better and learned faster in the experimental group (3D stereo display) than in the control group (2D display). A game experience pre-questionnaire was used to classify participants into beginner, intermediate, and advanced gameplay categories to ensure prior game experience did not bias the experiment. Our results indicate that although participants preferred playing in 3D stereo for the games we tested, it does not provide any significant advantage in overall user performance. In addition, users' learning rates were comparable in the 3D stereo display and 2D display cases. Copyright 2011 ACM.
Publication Date
6-13-2011
Publication Title
Conference on Human Factors in Computing Systems - Proceedings
Number of Pages
2345-2354
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/1978942.1979286
Copyright Status
Unknown
Socpus ID
79958176595 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/79958176595
STARS Citation
Litwiller, Tad and LaViola, Joseph J., "Evaluating The Benefits Of 3D Stereo In Modern Video Games" (2011). Scopus Export 2010-2014. 2478.
https://stars.library.ucf.edu/scopus2010/2478