Title
Technological And Usability-Based Aspects Of Distributed After Action Review In A Game-Based Training Setting
Keywords
AAR; After Action Review; Client-Server; Simulation; Software Infrastructures; Training
Abstract
After action review (AAR) in the distributed setting provides for some unique problems. Some of these problems include remote facilitation of an after action review, keeping a lightweight infrastructure that can handle large amounts of throughput and allowing for different AAR sessions to be run simultaneously. This paper proposes a method for developing a facilitative infrastructure in the AAR setting while providing a solution that allows for syncing of multiple AAR software to one review session. © 2011 Springer-Verlag Berlin Heidelberg.
Publication Date
7-13-2011
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
6781 LNAI
Number of Pages
522-529
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-642-21741-8_55
Copyright Status
Unknown
Socpus ID
79960108681 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/79960108681
STARS Citation
Fontaine, Matthew; Martin, Glenn A.; Daly, Jason; and Thurston, Casey, "Technological And Usability-Based Aspects Of Distributed After Action Review In A Game-Based Training Setting" (2011). Scopus Export 2010-2014. 2575.
https://stars.library.ucf.edu/scopus2010/2575