Title

Geppetto: An Environment For The Efficient Control And Transmission Of Digital Puppetry

Keywords

avatar; Digital puppetry; gesture; motion capture

Abstract

An evolution of remote control puppetry systems is presented. These systems have been designed to provide high quality trainer to trainee communication in game scenarios containing multiple digital puppets with interaction occurring over long haul networks. The design requirements were to support dynamic switching of control between multiple puppets; suspension of disbelief when communicating through puppets; sensitivity to network bandwidth requirements; and as an affordable tool for professional interactive trainers (Interactors). The resulting system uses a novel pose blending solution guided by a scaled down desktop range motion capture controller as well as traditional button devices running on an standard game computer. This work incorporates aspects of motion capture, digital puppet design and rigging, game engines, networking, interactive performance, control devices and training. © 2011 Springer-Verlag.

Publication Date

7-21-2011

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

6774 LNCS

Issue

PART 2

Number of Pages

270-278

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-642-22024-1_30

Socpus ID

79960428984 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/79960428984

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