Title

Reflected In A Liquid Crystal Display: Personalization And The Use Of Avatars In Serious Games

Keywords

avatars; immersion; personalization; presence; serious games

Abstract

Personalization, in the realm of Serious Games, is the extent to which users believe that the digital environment is tailored to their characteristics and preferences. This belief can have major repercussions for a user's experience with the game and can subsequently be used to maximize the return on investment for serious game designers. Other factors that influence users' personalization in games include how the game affects the users' perception of self, presence in the game, and social relationships developed in the game. Users' avatars influence all of these factors. This goal of this paper is to examine the research done into avatars and personalization and presents it in the context of serious games research. © 2011 Springer-Verlag.

Publication Date

7-21-2011

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

6774 LNCS

Issue

PART 2

Number of Pages

237-242

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-642-22024-1_26

Socpus ID

79960410386 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/79960410386

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