Title
Serious Games Usability Testing: How To Ensure Proper Usability, Playability, And Effectiveness
Keywords
serious games; usability; user experience
Abstract
Usability testing is an important, yet often overlooked, aspect of serious game development. Issues in usability can drastically impact user experience and thus the learning outcomes associated with serious games. The goal of this paper is to provide serious game developers with an approach to efficiently and effectively apply usability testing into their development process. We propose a three-tiered approach to the assessment of game usability with the addition of assessments playability and learning to traditional usability. Learning or training is the main objective of a serious game and enjoyment is often required when trying to elicit the necessary usage to achieve this goal. Step-by-step procedures and associated measures are provided to assess usability, playability, and learning outcomes concurrently with game development, while taking into account the unique goals and limitations of time, personnel, and budget that small development companies often encounter. © 2011 Springer-Verlag.
Publication Date
7-25-2011
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
6770 LNCS
Issue
PART 2
Number of Pages
625-634
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-642-21708-1_70
Copyright Status
Unknown
Socpus ID
79960481162 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/79960481162
STARS Citation
Olsen, Tanner; Procci, Katelyn; and Bowers, Clint, "Serious Games Usability Testing: How To Ensure Proper Usability, Playability, And Effectiveness" (2011). Scopus Export 2010-2014. 2623.
https://stars.library.ucf.edu/scopus2010/2623