Title
Combining Search-Based Procedural Content Generation And Social Gaming In The Petalz Video Game
Abstract
Search-based procedural content generation methods allow video games to introduce new content continually, thereby engaging the player for a longer time while reducing the burden on developers. However, games so far have not explored the potential economic value of unique evolved artifacts. Building on this insight, this paper presents for the first time a Facebook game called Petalz in which players can share flowers they breed themselves with other players through a global marketplace. In particular, the market in this social game allows players to set the price of their evolved aestheticallypleasing flowers in virtual currency. Furthermore, the transaction in which one player buys seeds from another creates a new social element that links the players in the transaction. The combination of unique user-generated content and social gaming in Petalz facilitates meaningful collaboration between users, positively influences the dynamics of the game, and opens new possibilities in digital entertainment. Copyright © 2012, Association for the Advancement of Artificial Intelligence.
Publication Date
12-1-2012
Publication Title
Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
Number of Pages
63-68
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
84881574567 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84881574567
STARS Citation
Risi, Sebastian; Lehman, Joel; D'ambrosio, David B.; Hall, Ryan; and Stanley, Kenneth O., "Combining Search-Based Procedural Content Generation And Social Gaming In The Petalz Video Game" (2012). Scopus Export 2010-2014. 3850.
https://stars.library.ucf.edu/scopus2010/3850