Title
Learning Human Motion Models
Abstract
My research is focused on using human navigation data in games and simulation to learn motion models from trajectory data. These motion models can be used to: 1) track the opponent's movement during periods of network occlusion; 2) learn combat tactics by demonstration; 3) guide the planning process when the goal is to intercept the opponent. A training set of example motion trajectories is used to learn two types of parameterized models: 1) a second order dynamical steering model or 2) the reward vector for a Markov Decision Process. Candidate paths from the model serve as the motion model in a set of particle filters for predicting the opponent's location at different time horizons. Incorporating the proposed motion models into game bots allows them to customizes their tactics for specific human players and function as more capable teammates and adversaries. Copyright © 2012, Association for the Advancement of Artificial Intelligence. All rights reserved.
Publication Date
12-1-2012
Publication Title
AAAI Workshop - Technical Report
Volume
WS-12-18
Number of Pages
37-40
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
84876037746 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84876037746
STARS Citation
Tastan, Bulent, "Learning Human Motion Models" (2012). Scopus Export 2010-2014. 3881.
https://stars.library.ucf.edu/scopus2010/3881