Title

Modeling Visitor Movement In Theme Parks

Abstract

Realistic modeling of the movement of people in an environment is critical for evaluating the performance of mobile wireless systems such as urban sensing or mobile sensor networks. Existing human movement models are either fully synthetic or rely on traces of actual human movement. There are many situations where we cannot perform an accurate simulation without taking into account what the people are actually doing. For instance, in theme parks, the movement of people is strongly tied to the locations of the attractions and is synchronized with major external events. For these situations, we need to develop scenario specific models. In this paper, we present a model of the movement of visitors in a theme park. The nondeterministic behavior of the human walking pattern is combined with the deterministic behavior of attractions in the theme park. The attractions are divided into groups of rides, restaurants and live shows. The time spent by visitors at different attractions is calculated using specialized queuing-theoretic models. We compare the realism of the model by comparing its simulations to the statistics of the theme parks and to real-world GPS traces of visitor movement. We found that our model provides a better match to the real-world data compared to current state-of-the-art movement models. © 2012 IEEE.

Publication Date

12-1-2012

Publication Title

Proceedings - Conference on Local Computer Networks, LCN

Number of Pages

36-43

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/LCN.2012.6423650

Socpus ID

84874319402 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84874319402

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